Adventures in Alan v3

Alan is continuosly built using a so called Continuous Integration (CI) job. Whenever there is a change in the source code repo on Github a job is run to compile and package various packages, the Development Snapshots, or alpha stream.

The machine that hosts that job had a sudden breakdown in February 2021, and it has not been rebuilt yet. That means that for the time being there will be no new alpha versions built.

Furthermore the last couple of development snapshots seem to have gone bad rendering them unusable if you don't have Cygwin (Linux emulation layer for windows) installed.

We apologize and will give updates as soon as that the CI chain is up and running again.


The AlanIF continuous integration pipeline has now been up and running for a while. That means that new development snapshots are uploaded automatically as soon as they pass all tests. You can find them here.

Alan v3.0 beta7 is now available. You can view the details of the changes in the Changes Section. You are encouraged to update to this latest release.

Alan is an open source project and for many years source has been available, during the last decade on Bitbucket. For various reasons GitHub has become a more and more apropriate site for hosting open source projects. There has also been some activity there to consolidate some Alan related project into an organization not surprisingly called alan-if, primarily thanks to Tristano Ajmone. One of the most important is the alan-docs project, where you can find many of the Alan documentation projects. So Alan has moved there too.

I hope this will make Alan even more visible, and make it easier to cooperate on improving the Alan system.

(The old repo on Bitbucket, will still exist, but only rarely be brought up to date.)

Thank you for your support!

Space for website, download areas, bandwidth and certificates for code signing are some of the actual costs that your money will help to pay for.

I hope you'll have fun using Alan, wether you are an author of Interactive Fiction or a player.

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We usually think of programming languages and their standard libraries as forming one coherent whole, and for general-purpose languages this might as well be the case. But in text adventure authoring systems the two are more divorced. Often, the language proper has few or no features specific to interactive fiction, and it's the library that makes it into an authoring system, properly speaking. Such is the case with TADS 3, which has recently acquired a new standard library called adv3lite and Inform 6, which has several alternatives, none especially popular.


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