Adventures in Alan v3

Alan v3.0 beta5 is now available. You can view the details of the changes in Changes Section. This is mostly a resurrection release. After recent changes in the authors life and infra-structure, significant effort was required to ensure that building and releasing again works.

alanide009Today the AlanIDE was released with some updates:

  • a toolbar and menu with the expected "Save" and "New" entries
  • the splash screen shows the actual version
  • the (unused and confusing) interpreter preference setting was removed
  • generated game files show up automatically in the navigator so that you can click on them to start the interpreter (as set in your operating system, same as when you double click on an .a3c-file in the file system)
  • updates over internet

Anssi Räisänen finished 13th out of almost 40 entries in the annual IFCOMP. "Ted Paladin and the Case of the Abandoned House" was developed using Alan v3 and the extensive library provided by Anssi himself. The game introduces a novel dimension of discovery.

This is a short introduction to the standard library for Alan v3. After reading this brief introduction you will probably want to have a look at the Alan Library Cookbook.

There are four files in the standard library. You should have them in the same folder as your source code file. Then, you can include the library by using the 'import' statement in your source code.

WARNING: CONTAINS SLIGHT SPOILERS

“Have you ever wondered what Christmas would be like if it were run by your horrible cat, who also happened to be a timeless Lovecraftian horror? Find out in this bloody festive holiday treat!”

This is the blurb for Byron Alexander Campbell’s ALAN3 game which was published in 2009.  The tone of the game is light-hearted, especially compared to the author’s other game released at about the same time, “Room 206”. This time around, the task is to catch a fish for your pet cat which turns out to be the great Cthulhu itself (!). Despite the Lovecraftian connection, the game is humorous throughout, even if macabre elements abound.

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What They Say

"[the game] does not represent the real capabilities of the Alan Language but does demonstrate Alan's amazing ability to allow someone who has never done an iota of computer programming of any kind to produce SOMETHING within a few weeks!"

Eric Mayer (on his game HeBGB Horrors)