So, what's in a standard library for interactive fiction?

First, of course, there are the meta verbs such as save and transcript on/off. Except the language doesn't let you mark them as meta, so they'll use up a turn anyway. Then the absolute basics, "look" and "examine", to which I've also added "wait" and "search". (Also "use", because many players, especially those less familiar with the genre conventions, *will* try it). Basic door and device classes, too, which are needed in my game, and last but not least a full set of conversation verbs since the parser is complex enough to support them.

What They Say

"Man, I just finished programming a little game with Alan, and let me tell you ALAN RULES!! It's so simple, *I* can program with it."

Rob Anderson