• Easy to Write, Easy to Read

    Alan code is natural and easy to write. It's close to natural language so it's also easy to read and interpret, making your authoring a breeze.

  • Easy to Play

    There are interpreters for many platforms, most supporting graphics, making it easy to supplement your story with tantalizing imagery.

  • Easy to Develop

    Alan comes with a Integrated Development Environment sporting a modern environment and tools to take your edit, compile, play cycle to seconds.

Pages

2) The file 'classes.i' defines various object and actor classes and attributes. Examples of object classes are for example backgrounds, scenery objects, lightsources, liquids, doors, windows, clothing and devices.

For example, if you declare an object to be a liquid, you can pour it in or on something, fill something with it, etc. It is also possible to mix liquids with each other. A device object can be turned (=switched) on or off - if it is not broken, etc. Clothing can be worn in layers: the library checks that if you are wearing a jacket, you can't put on a shirt, etc.

Actor classes include e.g. female and male. Actors can be e.g. made to follow the hero just by giving them the attribute 'following' when needed.

What They Say

"Alan definitely met my expectations. I was able to create two pretty large, complex games with no prior programming experience."

Byron Campbell

Looking for v2?

Alan V2 is obsolete. Use Alan v3 instead. You can visit the obsolete v2 information and downloads here.